Blog archive
- Bundles & lock-in have lost their teeth
- feedback isn't about abdication
- Vanity engagement in Outcome-Oriented Communities
- Helping with the Hard Part
- How many spaces for a new OOC? // Organic discovery vs. top-down design // Hall of doors, cluster of ghost towns
- Ideas for a "quote tweet" or "bump" style behavior on OOC forums? (to feature/amplify/curate hidden discussions)
- Scribbling and thinking // Writing against AI
- Obligation debt // Switching costs + downside risk
- Community touchpoints touch every channel // Bad automations // Complicated customer journeys
- When churn is good // Throughput & graduation // KPIs for outcome-oriented products
- Design tiers & building blocks: Static / Dynamic / Emergent...?
- Feels good to be working on something tangible again
- Debugging an existing community by scanning for higher-than-necessary time costs // OOCs
- Segmentation and product design
- IP, intermediaries, and making it work as an indie // Doctorow's "Information Doesn't Want to Be Free"
- Reframing "moderation" as "signal vs. noise"
- How to negotiate with people who are better at it than you
- Uncommon simplicity and focus // Nils Göran on how he trained for his speed skating world records
- Customer convos are the carpenter's hammer // Pick the right tool for the job // Validation Quads v0.9
- Casting a wider net to catch member success stories from multiple sources?
- Tony Fadell's BUILD is the handbook for dealing with visionary product risk
- Reframing inbound email as Hamming's Open Door
- Member context worksheet v0.1 (walkthrough & example)
- Don't waste cycles optimizing activities that were never meant to scale
- Two quick thoughts OOC pricing
- Journaling might deserve a bigger spot in the founder's toolkit
- Brennan's 4-step welcome email sequence (adjusted for OOCs)
- Holistic healthcare for products, docs, support
- On ideas that people can remember and use // Craft and words
- Lifecycle of an Outcome-Oriented Community // Three growth stages // OOCs
- Engagement, growth, & local maximum for community-building // Resisting the common KPIs // Why OOCs are rare
- Multiple tools and "single source of truth"
- My favorite parable // The spoon and the paintings
- Workflows and worldviews // Deciding where your product ends // Idea traps
- Portfolio of products vs. focus focus focus? // When audience-first is silly // Worldviews for growth
- On participating in small communities // Community as writing prompt // When to leave
- On growing community without becoming the bottleneck // How hands-off, how soon?
- On the early days of community-building // Quiet af // The content & concierge stage
- Teaching good online workshops? (hint: I couldn't figure out how to do it well)
- How I got started writing
- 16 months' data from the Useful Authors' OOC
- Implementation intentions for encouraging early actions and behavior change
- Bias is never 0%, validation is never 100% // Context and pragmatism in custdev
- Counterwill // Consistency, community, calendars, and content // ADHD
- Flywheels and virtuous cycles (community activity → curation & commentary → content marketing)
- A very simple OOC (three people, no tools)
- Strategic reactiveness // Atomic networks and anti-network effects // Bootstrapping community
- What would have to be true for this to be a winning choice? // Make more options
- Four milestones for creating an OOC from scratch
- Seven modes of struggling // debugging with the time dimension
- Thinking in systems // Respecting complexity // Humility and tinkering
- Six steps to growing your OOC
- A community of two // Positioning and peace of mind // False fears and getting started
- As many spaces as needed, as few as possible
- Special Projects // On finding the true fans and ignoring everything else // Craft and satisfaction
- Over-the-shoulder of how I use beta reader feedback to iterate my books
- An enticing menu of possibilities // On time // Some of it today
- When continuous deployment backfires // Intentional churn & re-engagement // In which I finally talk about videogames // Part 1 of many
- On showing up // Early days // The promise of consistency
- Asset sharing & upside swapping // Five-year experiment in business marriage // Results & numbers, profit & IP
- Tricky incentives // vanity engagement // Kathy Sierra (again)
- The shape of an idea
- Better users // less content // Badass by Kathy Sierra
- Beyond retention, toward outcomes
- Reframing email // Purpose vs. pointlessness // Tangible progress // Big ones, frogs, and systems
- First 6 months of the new book ($48,921.15) // Notes and numbers // Is this your year to write one?
- No obligation to be optimal // Goals, unconditionals, constraints // Personalized idea selection and strategy
- If you aren't taking notes, stop reading // Slower process, faster progress // Healthy externalities
- Explicit downsides to aspirational virtues // Seeing the trade-off // Clearer culture design
- I did a Mixergy interview so bad they didn't even release it // On making sense of our stories
- Idea selection dominates lifestyle design // Business models & freedom // A sad HN story
- On slogging through a learning vacuum // Balls of steel // Sloppy strategy
- "Signal stacking" for more comprehensive customer insights
- When covid pulls the Andon Cord // Prioritization // Building better systems
- My dad taught me cashflow with a soda machine